Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
Embark on a persistent campaign with your teammates to liberate all the major cities of the area that will most likely span several weeks of real time. The area has fallen to the enemy, and it is up to you to take it back. If you like the work and think it's worth a small donation, feel free to use the following link:
UserSaved - savegames of scenarios previewed in the editor.This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug.
By default limited to 250 MB to prevent abuse, see the command page for description on how to increase the size.
Screenshot - folder where pictures are saved by screenshot command.
Also contains local versions of subscribed Steam scenarios.
Saved - savegames of scenarios and campaigns.
MPMissions - scenarios saved by Eden Editor when it was opened on a server.
Missions - scenarios saved by Eden Editor.
Compositions - custom compositions saved by the editor.
UserInfo.cfg - file with all basic profile settings used in Arma: CWA.
Extension - Eden Editor specific settings. This is to prevent cheating by editing values of certain variables. The file is binarized, which means it is encrypted and cannot be opened as a plain text and saved afterwards. See Scripting section below for more details. Extension - file with scripted variables used by scenarios or modules. Extension - file with all basic profile settings. My Documents\Arma 3 - Other Profiles\ ProfileName\ My Documents\Take On Helicopters Other Profiles\ ProfileName\ My Documents\Arma 2 Other Profiles\ ProfileName\ My Documents\ArmA Other Profiles\ ProfileName\ Green text means variable based on your local settings. Path varies depending on a project, see following table for specific directories. Personal settings like video configuration, campaign progress or controls assigments are saved in profile files. All Real Virtuality games allow you to create multiple profiles.